Qovë-shêqine Dêtîkè (/ˈqovë/ /ʃɘˈqine/ [purple] [trunk (large box)]) is a temperate Town located in the Nêndënkîte Zone of the Union of Engineers.
The name Qovë-shêqine Dêtîkè is derived from the Iron Elvish language, as Qovë-shêqine Dêtîkè was founded by Apollotis Êtêbrí, who was culturaly Iron Elven.
Climate
Qovë-shêqine Dêtîkè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 17°C (62°F). Qovë-shêqine Dêtîkè receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the spring. Qovë-shêqine Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2230 m (7316 ft) above sea level.
Overview
Qovë-shêqine Dêtîkè was founded durring the late 18th century in early winter of the year 1772, by Apollotis Êtêbrí. The establishment of Qovë-shêqine Dêtîkè suffered from many setbacks, delays, and obsticles, most notably a group of Qovë-shêqine Dêtîkè which required millitary assistance exterminate before the community could finish being built.
Qovë-shêqine Dêtîkè was built using the conventions of Iron Elven durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Qovë-shêqine Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qovë-shêqine Dêtîkè is buildings are arranged arround a network of narrow baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Qovë-shêqine Dêtîkè's size could have. The town's well-designed, yet cheep have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Qovë-shêqine Dêtîkè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Qovë-shêqine Dêtîkè long.
Civic Infrastructure
Qovë-shêqine Dêtîkè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Qovë-shêqine Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qovë-shêqine Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qovë-shêqine Dêtîkè's parks.
Qovë-shêqine Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qovë-shêqine Dêtîkè.
Qovë-shêqine Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qovë-shêqine Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qovë-shêqine Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qovë-shêqine Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qovë-shêqine Dêtîkè's public wards, blessings, and other arcane systems.
Qovë-shêqine Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qovë-shêqine Dêtîkè's natural decorations nor waterways.
Qovë-shêqine Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qovë-shêqine Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qovë-shêqine Dêtîkè's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, summer is skipped in Qovë-shêqine Dêtîkè.
The Serpentfolk near Qovë-shêqine Dêtîkè are known to be almost tame, such that they can be put to domestic use.
Qovë-shêqine Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Necromancy energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5535 m2
Cattle and Similar Creatures: 344
Poultry: 4131
Swine: 275
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 137
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 7
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 2
Cooks: 4
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 13
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
421 of Qovë-shêqine Dêtîkè's population work within a Foundational Occupation.
25 work in Agriculture
91 work as Craftsmen
33 work as Merchants
67 work as Service Workers
44 work as General Laborers
16 work as Skilled Laborers
64 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
22 work in Produce Industries
846 of Qovë-shêqine Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.
Points of Interest
Qovë-shêqine Dêtîkè is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Qovë-shêqine Dêtîkè is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Qovë-shêqine Dêtîkè was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qovë-shêqine Dêtîkè lost 260 people, 204 livestock, and 48 buildings. The conflict ended after roughly 78, when members of Qovë-shêqine Dêtîkè's militia enacted an operation to secure a particular depot to utilize it for a specific task. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with needing to break through the enemy's lines, which ended in victory for Qovë-shêqine Dêtîkè's forces. The war is remembered in legend by Qovë-shêqine Dêtîkè's bards, historians, and legend keepers.